using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using RZEngine2D;

/*
 * Library: RZAnimation2D
 * Author: Erick Folckemer <RetroZelda>
 * Description: A 2D Animation Manager for the RZ 2D game engine.
*/


namespace RZEngine2D
{
    /*
     * Class: rzTimeStamp
     * Author: Erick Folckemer <RetroZelda>
     * Description: THe timer required by all object that will have an animation 
    */
    public class rzTimeStamp
    {
        rzAnimation CurAnimation;
        rzFrame CurFrame;
        int nFrameCount;
        float fTimeOnFrame; 

        public rzFrame Frame 
        {
            get { return CurFrame; }
        }

        public void Update()
        {   
        }
        public void SetAnimation(rzAnimation pAnimation)
        {
        }
        
    }
}
